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Joint ERCIM/CoLogNET International Workshop on Constraint Solving and Constraint Logic Programming, CSCLP 2003, Budapest, Hungary, June 30 - July 2, 2003. Selected Papers
The paper describes the experiences of teaching a constraint logic programming course at the Budapest University of Technology and Economics. We describe the structure of the course, the material covered, some examples, assignments, and examination tasks. Throughout the paper we show how logic puzzles can be used to illustrate constraint programming techniques.
A relevant class of real-world scheduling problems, e.g. for assembly lines, service centres but also for surgeries in operation rooms are characterised by contiguous tasks. These tasks are non-preemptive, non-overlapping, and especially without any time gaps. All tasks are performed without any breaks between any two tasks. Each task will start immediately after its direct predecessor, if there is...
Formulation of many real-life problems evolves when the problem is being solved. For example, a change in the environment might appear after the initial problem specification and this change must be reflected in the solution. Such changes complicate usage of a traditionally static constraint satisfaction technology that requires the problem to be fully specified before the solving process starts....
We present a declarative implementation in Constraint Logic Programming of the Protein Folding Problem, for models based on Face-Centered Cubes. Constraints are either used to encode the problem as a minimization problem or to prune the search space. In particular, we introduce constraints using secondary structure information.
The paper discusses how distributed logic programming can be used to define and control the hand gestures of embodied agents in virtual worlds, by using the STEP language as an interface between the constructs of logic programming and the humanoid model defined in Virtual Reality Modelling Language (VRML). By using this framework, different gesture dictionaries can be defined and variants of a hand...
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